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Armors were suits which offered protection to its user. Although not present in the first Ratchet & Clank, armors made their apparition in the next games, starting with Going Commando. Throughout these games, Ratchet was able to purchase armors to protect himself against tougher enemies. More resistant armors allowed Ratchet to become shielded from a certain percentage of all enemy attacks.

In Ratchet & Clank: Size Matters, Ratchet could find and win various parts of different sets of armor. Gloves, footwear, bodysuits, and helmets were the different types. By completing sets or mixing and matching parts to certain combinations, he could increase damage resistance and special attacks.

Planet Endako was where fashion experts designed and produced all of MegaCorp's armors.[1]

Armor and suits in individual games

Ratchet & Clank


Ratchet & Clank: Going Commando

Duraplate Armor RC2

Duraplate Armor


Ratchet & Clank: Up Your Arsenal

Magnaplate Armor RC3

Magnaplate Armor


Ratchet: Deadlocked


Marauder armor

Ratchet & Clank: Going Mobile


Ratchet & Clank: Size Matters

Mega-Bomb armor Remastered

The Mega-Bomb armor


Secret Agent Clank




Ratchet & Clank Future: Tools of Destruction

Blackstar armor

Blackstar Armor, built by Captain Blackstar himself


Ratchet & Clank Future: Quest for Booty

Ratchet & Clank Future: A Crack in Time


The Hyperflux Armor


Ratchet & Clank: All 4 One





Ratchet & Clank: Full Frontal Assault




All Characters

Ratchet holding Alpha Sonic Eruptor - Full Frontal Assault

The Master Armor in Full Frontal Assault

Ratchet & Clank: Into the Nexus


Terachnoide Armor

Terachnoid Armor

Ratchet & Clank (PS4)



  • In every single game, except Quest for Booty, the final armors covered Ratchet's eyes, mouth and tail. This may be because the armor had to protect the whole body to absorb all the damage. Main examples included the Carbonox Armor and the Infernox Armor.
  • In Tools of Destruction, there was an armor called Terraflux armor that can be bought on planet Reepor and in A Crack in Time there were four sets of armor (Holoflux, Ectoflux, Thermaflux and Hyperflux armor) all ending with the suffix 'flux'. This could possibly mean that those five sets of armor were a series. However, since the other armors were part of the Holo-Armor series, and Terraflux Armor differed from them greatly, it is very likely that they were not a series.
  • Although the armor in the series is said to have been used by other species, it seems that every armor was specially designed for Ratchet. For example, the helmets had holes for his large ears, a hole for his tail, etc. It is possible; however, that the armor providers modified the armor so that it could fit Ratchet.
  • Oddly, the final armor in every game where it's available is weaker than its predecessor armor, starting with Going Commando which is way up at 90%, then Up Your Arsenal which was 80%, then Tools of Destruction which was 65%, then A Crack in Time and Into the Nexus which was 50%, and finally All 4 One (which actually has no armor at all). This may have been done to increase the difficulty of later games. [citation needed]
  • In Into the Nexus, previous armor can be chosen at the armor vendor.
  • When Ratchet wears most armor, his lower part of his face and tail are exposed, which is why it doesn't provide all protection.



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